DarthKraze.com
26Feb/102

SWTOR End Game Raiding Idea 2

Well it's been a while but I was checking out my raiding thread over on the swtor forums and started out with a two line reply which grew and grew and grew into a whole new raid scenario, completely different from the original, here it is:

I totally agree more story should take precedence over anything else, that's whats gonna make The Old Republic stand out, that's whats going to make us all want to play it.

*new scenario inc*

Combining story and raiding might be an interesting take as well, imagine you're whole raid entering a zone which may in fact be a planet, where instead of staying together or even splitting up into squads like the OP they're not even necessarily anywhere near each other.

For example maybe the overall mission is to force a new colony on the planet to side with your respective faction(empire/republic) but to do that you're raid has to complete an assortment of missions on their own(would leave story open to gain control or trust through honorable tasks; rescuing someone who got kidnapped or protecting a village from invaders or more through back alley deals with paying people off and assassinations.

Possibly even through solo missions for the people who enjoy that play style or people who just want to try and gain their trust faster. This would leave the door open for all play styles and even their own personal morals and belief systems(light/dark side).

In the end all of the separate quests eventually lead to a grand finale where the colony becomes under attack by your opposing faction and you have to defend it.... or decide to loot it and leave the colony to be destroyed... Or maybe even if your "raid" has maybe roughed up a few too many people the colony decides they've had enough and decide to defend themselves from you!

Leaving the choice up to the player and raid would make the same encounter unique by having a different outcome week after week just by the different possible decisions each player makes to get to the end. In the way of development they could just endlessly add new options and ways to get from story arc A to story arc B and you really would never have the same raid twice. Un-explored content will always keep us interested and always keep us coming back.

Putting the story in the players hands is what I believe Bioware is going for and I don't think they should stop just in the leveling up but should also carry it into "raiding" as well.

Link to the post: End Game & You (Part 2)

I suppose I should post the original post here as well for those of you who don't know me from the swtor forums! Coming up in a few mins!

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  1. And at the end you get to fight Arthas! no wait…

  2. Ragnaros > Arthas, every day of the week.


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